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Banebow (L)

(image)

The most powerful of the undead archers invariably end up being those who were themselves archers in their previous life. They wander the fields of battle, guided by the fading memory of their former skill, neither knowing, nor caring what their purpose or foes might be. They are driven only by a malice born of their empty and tortured existence.

Special Notes: This unit can move unseen in deep water, requiring no air from the surface.

Information

Advances from:
Advances to:
Cost: 48
HP: 100
Movement: 7
XP: 160
Level: 3
Alignment: chaotic
IDRWBanebow Leader
Abilities: submerge

Attacks (damage - count)

(image)dagger
melee
10 - 3
blade
(image)bow
ranged
16 - 4
pierce

Resistances

(icon) blade40% (icon) pierce60%
(icon) impact-20% (icon) fire-20%
(icon) cold60% (icon) arcane-50%
 
(portrait)

Terrain

Movement Cost
TerrainDefense
(icon) Castle160%
(icon) Cave240%
(icon) Coastal Reef230%
(icon) Deep Water310%
(icon) Flat140%
(icon) Forest250%
(icon) Frozen230%
(icon) Hills250%
(icon) Mountains360%
(icon) Mushroom Grove260%
(icon) Sand230%
(icon) Shallow Water220%
(icon) Swamp230%
(icon) Unwalkable-0%
(icon) Village160%